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Old 01-13-2019, 07:50 PM   #10
evileeyore
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Default Re: How to Adapt Drunken Fighting Skill from 3E to 4E

Quote:
Originally Posted by Plane View Post
Well, Feint and Dedicated Attack...
What? You mean Deceptive Attack? You can use Deceptive Attack in a Spinning Attack...

Quote:
Isn't Spinning Punch / Spinning Kick actually better than feints because people can't use an elevated Feint technique to improve their defense in the quick contest like they can against Feints?
Eh... it's a bit of a wash as you can lose a Spinning Attack Quick Contest and increase your foe's defense. So... it's not exactly "better". Failing a Feint just wastes a Maneuver (or an Attack).

Quote:
Elevated Feints even work against Beats/Ruses I think, which is really weird.
No... because they aren't Feints. The Feint technique specifically only works against feints.

Martial Arts pg 100.
"By the same token, those who know any specialty of the Feint technique (p. 73) may use it to resist feints as well as to execute them."
(emphasis from the original text)

That Ruses and Beats use a Feint maneuver does not actually make them feints.

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I think it might make more sense to have DX Feints, ST Beats and IQ ruses being separate techniques...
As the Feint Technique doesn't increase Beats or Ruses, yeah, having techniques for them would be great.

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In that line, maybe you should have to roll against Spinning (Attack) to resist Spinning (Attack)? People good at spinning probably understand its timing better.
I'd allow for someone trained in Spinning Attack to add it to their resistance against Spinning Attack, yeah, that does sound right.
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conversion, drunken fighting, dungeon fantasy, martial artist, martial arts


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