Quote:
Originally Posted by Jareth Valar
Martial Arts already has a Technique that sort of does the same thing: Spinning (Attack). It already combines aspects of Feint and Attack in one.
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Well, Feint and Dedicated Attack anyway, though you can use techniques to buy off the problems DA causes.
Isn't Spinning Punch / Spinning Kick actually better than feints because people can't use an elevated Feint technique to improve their defense in the quick contest like they can against Feints?
Elevated Feints even work against Beats/Ruses I think, which is really weird. I think it might make more sense to have DX Feints, ST Beats and IQ ruses being separate techniques, and buying them up only helps you in the contest against that particular form of it, rather than all 3 types?
In that line, maybe you should have to roll against Spinning (Attack) to resist Spinning (Attack)? People good at spinning probably understand its timing better.