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#1 | |
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Join Date: Aug 2018
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Quote:
Isn't Spinning Punch / Spinning Kick actually better than feints because people can't use an elevated Feint technique to improve their defense in the quick contest like they can against Feints? Elevated Feints even work against Beats/Ruses I think, which is really weird. I think it might make more sense to have DX Feints, ST Beats and IQ ruses being separate techniques, and buying them up only helps you in the contest against that particular form of it, rather than all 3 types? In that line, maybe you should have to roll against Spinning (Attack) to resist Spinning (Attack)? People good at spinning probably understand its timing better. |
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#2 |
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Join Date: Nov 2008
Location: Yukon, OK
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Also Deceptive Attack seems like a good fit.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#3 |
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Join Date: Apr 2014
Location: Bahia, Brazil
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Thank you, everybody, for the input.
We went with the Spinning (Attack) technique modified from prerequisite skill -2 or kick -3 to prerequisite skill-4 or kick-5. If I understood the rules correctly for creating new techniques... Spinning Attack base -2/-3, can apply Quick Contest result to the opponent's attack skill (-1), opponent use IQ instead of combat skill (-1). Did I missed something here? Also, I show the Drunken Fighting perk to the player, and he liked it too. |
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#4 | ||||
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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What? You mean Deceptive Attack? You can use Deceptive Attack in a Spinning Attack...
Quote:
Quote:
Martial Arts pg 100. "By the same token, those who know any specialty of the Feint technique (p. 73) may use it to resist feints as well as to execute them." (emphasis from the original text) That Ruses and Beats use a Feint maneuver does not actually make them feints. Quote:
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#5 |
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Join Date: May 2007
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I think he meant Committed Attack, that being a requirement to use Spinning Attack [All-out Attack is also an option, but that generally takes it up from problematic straight to suicidal].
__________________
I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. |
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#6 | |
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Join Date: Nov 2008
Location: Yukon, OK
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Quote:
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#7 |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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#8 | |
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Join Date: Aug 2005
Location: Denmark
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Quote:
Martial Arts. p. 73 (the actual description of the Feint Technique): "Feint includes knowledge of Beats (pp. 100-101) and Ruses (p. 101). Make a STbased roll to attempt a Beat or to use ST to resist one, an IQbased roll to try a Ruse, or a Per-based roll to use Per to resist a Ruse". |
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#9 | |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Quote:
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| Tags |
| conversion, drunken fighting, dungeon fantasy, martial artist, martial arts |
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