Quote:
Originally Posted by Kelly Pedersen
Personally, I wouldn't try to adapt the mechanics precisely at all - the cinematic skills, I feel, tend to add too much rolling to a round of combat, which slows down the game. However, there's a Drunken Fighting perk in Martial Arts (p. 50) that should do the job just fine. I'd just use that.
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It's good for the 'fighting while intoxicated' part, but does not cover the 'moving in seemingly random ways that confuse the enemy' aspect of drunken fighting (which was, IIRC, one of the reasons for developing 'drunken' fighting in the first place, where realistic drunken fighting does not involve being drunk, only acting drunk).