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#2 |
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Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Personally, I wouldn't try to adapt the mechanics precisely at all - the cinematic skills, I feel, tend to add too much rolling to a round of combat, which slows down the game. However, there's a Drunken Fighting perk in Martial Arts (p. 50) that should do the job just fine. I'd just use that.
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| Tags |
| conversion, drunken fighting, dungeon fantasy, martial artist, martial arts |
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