Re: What's a mishap
If I could be allowed to wrap this one up....
First, for some reason I was thinking our group was weird in doing the per-combat physicking (mishap == a combat), so it was interesting for me to hear we're not such oddballs.
Merits for one approach over the over? "Realism" doesn't seem to get us too far, as gamey situations are easy to find either way.
A better reason to choose one over the other is what it means to the campaign. By wound makes physickers much more powerful, and means the GM can toss in low ST foes as fillers, whose effect on the players are gone after a half-hour of first aid. By combat means that every battle is more dangerous.
I suppose that's all pretty obvious stuff, but I hadn't really considered the possibilities before!
|