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Old 12-31-2018, 01:27 PM   #1
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Critical Success potions

One out of every fifty potion batches is a critical success of double or more and one out of every 216 is a triple success. (The odds are generally higher than this because every alchemist uses a +2 charm, but they pocket the excess profits.) This is determined on the very last roll for multi-week potions.

Double and triple effect potions either provide more benefit or harm or last longer, depending on the type, with no additional side effects.

Due to their rarity these potions cost five times more than normal potions of the type for double effect or twenty times more than normal for triple effect potions, if identified.

If the players are just buying random potions off the shelf then the GM should just roll three dice against the assumed DX of 15 and the players get what they get.
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