Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-31-2018, 06:41 AM   #11
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: RPM Rituals: Official, Semi-, Quasi- and Un-official

Quote:
Originally Posted by Christopher R. Rice View Post
Yeah, at least -15% - maybe -20%



You wouldn't need to do that I'd think. I've have to see a write-up of what you have in mind to be certain.
Well, what I want is for the caster to be able to heal One Arm, One Eye, One Hand, One Leg, etc., but only if he has a living limb, extremity or eye to graft to the patient.

Ideally, the energy cost and/or skill penalty of simply creating a new body part should be prohibitive enough so that this ritual is substantially easier, enough so that this is likely the only way a mortal magician of attainable skill levels has to fix permanent crippling of that kind.
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is online now   Reply With Quote
 

Tags
monstrum, ritual path magic, rpm, thaumatology, vile vortices


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:40 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.