Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-26-2018, 08:08 PM   #12
(E)
 
Join Date: Jul 2014
Location: New Zealand.
Default Re: [Martial Arts] Massive Close Combats

If its scrum like conditions my quick at the table response would be, enforce random hit locations and maybe thrusts only. In tight quarters that cramped working with the options given seems to be the way to go. You could even go to the point where there is a random element to the people you have the option of attacking even if they are right in front of you.
__________________
Waiting for inspiration to strike......
And spending too much time thinking about farming for RPGs
Contributor to Citadel at Nordvörn
(E) is offline   Reply With Quote
 

Tags
close combat, martial arts


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:49 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.