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#1 |
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Join Date: Aug 2004
Location: Pacheco, California
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Why not multiply by 20 then divide by the party's total CR?
So you get 20 XPs each for defeating an equal match, or 10 XPs for each of the party of four on page 129 that defeated a troll they were clearly twice as powerful combined as.
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-HJC |
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#2 |
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Join Date: Sep 2018
Location: North Texas
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Too much math (I hate doing math). ;)
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#4 |
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Join Date: Sep 2018
Location: North Texas
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Which is great, but if you can come up with a system that doesn’t require a bunch of long division and formulae, so much the better, right?
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#5 |
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Join Date: May 2015
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I posted the system we came up with circa 1986 for awarding experience based on relative threat value. I think that system works very well for the typical sorts of fighters, and some monsters.
But it's not an easy task, and I have some even better ideas for it now, but ya, it's a hard problem. |
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#6 |
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Join Date: Nov 2010
Location: Arizona
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I liked Skarg's method, actually.
Though philosophically, I still abhor the idea of a "challenge rating;" it's so "metagamey." |
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#7 |
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Join Date: Aug 2004
Location: Pacheco, California
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Going through and setting CRs for all the critters with a base of 24 for a Melee Warrior and 32 for a full up starting ITL character.
For Long Lankin I'm assuming they always go for HTH to justify their CR, because otherwise they're rather wimpy all alone.
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-HJC |
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#8 | |
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Join Date: May 2015
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Quote:
Once the concepts are there, and the GM feels good about the sense of how much XP to award for something, the formulas and numbers aren't really needed. But I think it is really helpful to get a good sense of how much XP should be given for an easy fight versus a very hard one, and not to just give piles of XP for wiping out foes who posed hardly any challenge, which unfortunately is what the RAW did. |
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#9 | |
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Join Date: Sep 2018
Location: North Texas
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Quote:
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#10 |
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Join Date: Aug 2004
Location: Pacheco, California
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I'm tempted to use the Firepower formula from Ultracorps.
In which case we get (With adjustments such as the 14-hex Dragon using swipe and fly tactics.) Firepower Name 22 Shadowight 28 Human Skeleton 28 Human Zombie 30 1-hex Dragon 32 Night-Gaunt 35 Neanderthal 37 Ghoul 37 Wizard Wraith 44 Human Ghost 44 Human Wight 45 Diatryma 45 Pegasus 46 Unicorn 46 Wyvern 49 Ogre 51 Giant 52 Sasquatch 53 Basilisk 55 2-hex Dragon 62 Yeti 71 Long Lankin 72 Troll 80 4-hex Dragon 90 Apep 101 Indricotherium 117 Octopus 120 4-headed Hydra (w/poison) 132 Woolly Mammoth 137 7-hex Dragon 217 14-hex Dragon 268 7-headed Hydra (w/poison)
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-HJC Last edited by hcobb; 12-23-2018 at 11:20 AM. |
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