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Old 12-20-2018, 11:51 AM   #1
hcobb
 
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Default Re: Challenge rating

Why not multiply by 20 then divide by the party's total CR?

So you get 20 XPs each for defeating an equal match, or 10 XPs for each of the party of four on page 129 that defeated a troll they were clearly twice as powerful combined as.
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Old 12-20-2018, 02:33 PM   #2
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Default Re: Challenge rating

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Originally Posted by hcobb View Post
Why not multiply by 20 then divide by the party's total CR?

So you get 20 XPs each for defeating an equal match, or 10 XPs for each of the party of four on page 129 that defeated a troll they were clearly twice as powerful combined as.
Too much math (I hate doing math). ;)
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Old 12-20-2018, 02:38 PM   #3
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Too much math (I hate doing math). ;)
Hence the automation.
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Old 12-20-2018, 02:42 PM   #4
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Hence the automation.
Which is great, but if you can come up with a system that doesn’t require a bunch of long division and formulae, so much the better, right?
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Old 12-22-2018, 01:02 AM   #5
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Default Re: Challenge rating

I posted the system we came up with circa 1986 for awarding experience based on relative threat value. I think that system works very well for the typical sorts of fighters, and some monsters.

But it's not an easy task, and I have some even better ideas for it now, but ya, it's a hard problem.
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Old 12-22-2018, 02:41 AM   #6
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Default Re: Challenge rating

I liked Skarg's method, actually.

Though philosophically, I still abhor the idea of a "challenge rating;" it's so "metagamey."
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Old 12-22-2018, 02:02 PM   #7
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Default Re: Challenge rating

Going through and setting CRs for all the critters with a base of 24 for a Melee Warrior and 32 for a full up starting ITL character.

For Long Lankin I'm assuming they always go for HTH to justify their CR, because otherwise they're rather wimpy all alone.
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Old 12-24-2018, 01:14 AM   #8
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Default Re: Challenge rating

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Originally Posted by JLV View Post
I liked Skarg's method, actually.

Though philosophically, I still abhor the idea of a "challenge rating;" it's so "metagamey."
I think the concepts are very valuable, but the terms and exact ratings are not, except for being clear and providing good numbers to use.

Once the concepts are there, and the GM feels good about the sense of how much XP to award for something, the formulas and numbers aren't really needed.

But I think it is really helpful to get a good sense of how much XP should be given for an easy fight versus a very hard one, and not to just give piles of XP for wiping out foes who posed hardly any challenge, which unfortunately is what the RAW did.
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Old 12-22-2018, 04:44 PM   #9
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Default Re: Challenge rating

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Originally Posted by Skarg View Post
I posted the system we came up with circa 1986 for awarding experience based on relative threat value. I think that system works very well for the typical sorts of fighters, and some monsters.

But it's not an easy task, and I have some even better ideas for it now, but ya, it's a hard problem.
Can you provide a link to this?
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Old 12-22-2018, 05:57 PM   #10
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Default Re: Challenge rating

I'm tempted to use the Firepower formula from Ultracorps.

In which case we get (With adjustments such as the 14-hex Dragon using swipe and fly tactics.)

Firepower Name
22 Shadowight
28 Human Skeleton
28 Human Zombie
30 1-hex Dragon
32 Night-Gaunt
35 Neanderthal
37 Ghoul
37 Wizard Wraith
44 Human Ghost
44 Human Wight
45 Diatryma
45 Pegasus
46 Unicorn
46 Wyvern
49 Ogre
51 Giant
52 Sasquatch
53 Basilisk
55 2-hex Dragon
62 Yeti
71 Long Lankin
72 Troll
80 4-hex Dragon
90 Apep
101 Indricotherium
117 Octopus
120 4-headed Hydra (w/poison)
132 Woolly Mammoth
137 7-hex Dragon
217 14-hex Dragon
268 7-headed Hydra (w/poison)
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Last edited by hcobb; 12-23-2018 at 11:20 AM.
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