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Old 12-20-2018, 08:25 AM   #31
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Charms and Attuning to Others

Quote:
Originally Posted by Icelander View Post
Huh.

Well, that I didn't expect. I mean, I actually own that Pyramid, but I never considered checking it for RPM content!
Heh. There are rules in their for tattoo charms as well - which are pretty cool if I do say so myself.

Quote:
Originally Posted by Icelander View Post
Ok, so, looking it up, I'll make it an Rules Exemption Perk, representing knowledge of certain thaumaturgical methods.
You mean a Rules Option perk?

Quote:
Originally Posted by Icelander View Post
Those without the Perk can try it at Thaumatology-6 for the caster and a basic Thaumatology roll for the receiving party.
I'd go with -5 for this - -6 is very steep for something that's "sort of known."

Quote:
Originally Posted by Icelander View Post
Have it take 30 minutes, but rule that the caster can prepare a Charm vessel from the start for another, named recipient, so that there is no extra time involved, except a 1 minute ritual for non-Adepts (Adepts would do this transfer in a second).
That was the base idea, yeah. You're spot on.
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monstrum, ritual path magic, rpm, thaumatology, vile vortices


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