Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-20-2018, 08:15 AM   #32
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: Charms and Attuning to Others

Quote:
Originally Posted by Christopher R. Rice View Post
p. 30 of Pyramid #3/56: Prehistory has your answer. :-)
Huh.

Well, that I didn't expect. I mean, I actually own that Pyramid, but I never considered checking it for RPM content!

Ok, so, looking it up, I'll make it an Rules Exemption Perk, representing knowledge of certain thaumaturgical methods.

Those without the Perk can try it at Thaumatology-6 for the caster and a basic Thaumatology roll for the receiving party.

Have it take 30 minutes, but rule that the caster can prepare a Charm vessel from the start for another, named recipient, so that there is no extra time involved, except a 1 minute ritual for non-Adepts (Adepts would do this transfer in a second).
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is online now   Reply With Quote
 

Tags
monstrum, ritual path magic, rpm, thaumatology, vile vortices


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:40 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.