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Old 12-20-2018, 06:55 AM   #29
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Faster Charms and Enchanting

Quote:
Originally Posted by Icelander View Post
Is there any legal way to hurry the 30 minute time it takes to prepare a Charm object, in exchange, obviously, for taking penalties during the rolls to gather energy and casting the spell?

It seems balanced to me to allow the Time Spent rules to apply in this specific case, with the penalty for the time reduction applied to all rolls to make the Charm.

Because it's both plausible and fun for PCs have to make a Charm, but not really having the full 30 minutes they need for proper preparation. Instead of disallowing it, I'd prefer massive penalties and, consequently, increased risks of critical failures.
You can apply the Time Spent rules to create the charm, but not to the roll to cast the spell it's meant to contain.
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