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Old 12-20-2018, 06:49 AM   #28
Icelander
 
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Join Date: Mar 2006
Location: Iceland*
Default Faster Charms and Enchanting

Is there any legal way to hurry the 30 minute time it takes to prepare a Charm object, in exchange, obviously, for taking penalties during the rolls to gather energy and casting the spell?

It seems balanced to me to allow the Time Spent rules to apply in this specific case, with the penalty for the time reduction applied to all rolls to make the Charm.

Because it's both plausible and fun for PCs have to make a Charm, but not really having the full 30 minutes they need for proper preparation. Instead of disallowing it, I'd prefer massive penalties and, consequently, increased risks of critical failures.
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monstrum, ritual path magic, rpm, thaumatology, vile vortices


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