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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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I'll also suggest you consider using Magical Components (GURPS Dungeon Fantasy 19: Incantation Magic, p. 18) if hunting for more bonuses. You can reverse engineer the costs for different TLs by simply dividing the TL3 Starting Wealth into those values. Should be straightforward. The "Incanter's Grimoire" from Pyramid #3/114: Mind Over Magic is also very useful for doing weird stuff in a RPM-based system. It is specific to that magic system, but most of it should pass through to energy-accumulating RPM just fine. "A Familiar Path" from Pyramid #3/75: Hero's Jackpot contains lots of little rules for RPM and, of course, rules for having familiars for a caster. The Ritual Path Magic tag on my blog may be of some service as well.
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| monstrum, ritual path magic, rpm, thaumatology, vile vortices |
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