|
|
|
#19 | ||||
|
Join Date: Mar 2006
Location: Iceland*
|
Quote:
Edward Alvin Smith (PC) can only make Charms and Elixirs, he can't cast rituals on the fly, but I suspect that the broadness of the Nommo tradition will still help him. After all, when PCs don't have access to Ritual Adept, magic is primarily useful as Conditional Spells anyway. Quote:
I thought I had seen it somewhere, but can't find it now. Are there rules for a character starting play with access to a Place of Power? Is it a Perk? An Advantage? Quote:
Quote:
Funny, when I read over the preview, I didn't find anything I thought was relevant to my game, as I'm specifically avoiding any hint of powers that indicate that one religion or another is true. So, magic items that are venerated as relics are fine, but relics that have holy power, as a power source separate from magic, are not allowed.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
||||
|
|
|
| Tags |
| monstrum, ritual path magic, rpm, thaumatology, vile vortices |
|
|