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Old 05-15-2022, 04:12 AM   #1
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Show me the magic!

There are lots of superpowered spells in TFT that in most campaigns won't get used. I'd like to see weakened forms of them. Here's a rough outline of a much weakened form of Word of Command.

The speaker can give one command to maybe one listener or maybe to many listeners. (Maybe this is two different spells.) The command has to be something the listener wants to do but is resisting the temptation to do now. If the command takes more than a turn to execute then the caster can pay a maintenance cost to give the victims time to finish. The victims probably get some kind of resistance roll, which is easier if they aren't that tempted. Examples:
  • If a fight is going badly for one side, or that side has members who aren't really keen on fighting generally (e.g. conscripted farmers) then "Drop your weapons," or "Run away."
  • If the enemy commander is a tyrant and his soldiers hate him but are more frightened of him (or frightened of what he'll do to their families) then "Frag your officer."
  • If one enemy is down then "Give your friend first aid," might work on someone with qualifications.
  • In a social situation, "Punch that guy in the face," if they were someone the victim strongly disliked, or "Kiss me," used by someone attractive.
In each case this is something the person has good reason to do and good reason not to do and the spell makes them forget the reasons not to do.
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Old 05-21-2022, 12:36 PM   #2
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Re: Show me the magic!

GMIC: Summon Person Gem

The subject of the enchantment is Long Distance Teleported (without fail) to the nearest empty hex with stable footing when this gem is broken. The subject must be present in the wizard's lab during the entire enchantment process, but can be tied up and gagged during the process if needed. Each figure can only be the subject of a single Summoning gem at a time and any attempt to enchant a second gem while another is active on them will fail. The subject and gem count as scrying seeds for each other, but Dissolve Enchantment will only work on the gem, not the subject.
While there is no roll made when the gem is broken, any enchantment roll of 18 (before adjustments) will immediately shatter the gem and send the subject to someplace they've never heard of before. Spell Shield or Pentagram will block the normal function of the gem, but not this accidental teleport.
This enchantment works if the subject is dying, but once they have died the enchantment fades away with their life.
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Last edited by hcobb; 05-21-2022 at 12:41 PM.
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