Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-14-2018, 06:00 AM   #1
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Summon armor peircing snake

Goblin
ST 6, DX 9, IQ 17, MA 10, Mana 0
Staff(1/1d+2), Brand(1d-2)
Staff I-V, Staff to Snake, Literacy, 7-hex fire, 7-Hex Illusion and 8 other spells

Cast Staff to Snake and then dodge or defend (with the the magic torch) for the next minute as the snake kills a lot of armored knights.

Rest up for 15 minutes then take on the next group.

If needed create Illusion duplicates of the snake to take on larger groups.

Note that the snake is likely to strike before the victim. 83.79% hit x 67% of doing five or more hits (armor doesn't count) gives a 55% chance that the victim is at an additional -2 DX for injury reaction on top of -3 to hit the snake.

Do I have a second for "Holy Moses, this is a great spell!"
__________________
-HJC

Last edited by hcobb; 12-14-2018 at 06:12 AM.
hcobb is online now   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:01 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.