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#7 |
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Join Date: Jul 2012
Location: A crappy state called Illinois
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Ah, so basiclly Fallout with the serial numbers filed off. Cool stuff.
Personally I've rewritten Ultra-Tech's ammunition rules to better line up with High-Tech since the rules in the former were written to line up with the generic rules presented in the Basic set rather then reality. For APEP I stat them as doing x1.7 base damage, AD(2), drop pi down a step if under 40mm, double range and CF +6. Basically they are as good as APFSDS-DU rounds without the incindery effect and toxic side effects. This fits reality a bit better: I save the AD(3) for TL 11^ hyper dense penetrators. Though to be perfectly honest given the level of tech needed to make bulk amorphous tungsten these rounds should be in very, very short supply and could cost twenty times as much or more. Though this is just my two cents.
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GURB: Ultra-Tech Reloaded Normies: Man! The government is filled with liars and thieves! Me: Well yeah, here's what they're lying about, what they're stealing from you, and who's doing it. Normies: Rolls eyes Shut up conspiracy theorist Me: >.> |
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| Tags |
| firearms, guns, ultra-tech |
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