Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-30-2018, 09:34 AM   #1
Nemesis357
 
Join Date: Jan 2013
Location: New Bedford, MA
Default APEP Alternative and other gun-food related issues.

For my first question, what do I do with APEP? Some backstory: I am running a mercenary game in a recovering post-apocalyptic TL8+3 society. This blends old world tech from TL7 and TL8 with ETC, Coil-guns, Lasers, Cybernetic, and some total Sci-fi Psionics…you know…for the lolz. Ok so my friend decided he wants a .454 Casull revolver that he can load with things like APEP, APHEX, APDS, HE, etc. While creating a list of damage stats for the gun he brought up a point that APEP says it functions like APDS only better comparing it to APDU. To quote the book:
“Armor-Piercing Enhanced Penetrator (APEP) (TL9) An APDS round with a core made of tungsten-reinforced bulk amorphous metal (at TL9). This provides equivalent or superior performance to depleted uranium without toxic residue. Double range and give a (3) armor divisor to most guns and missiles; this is not available for Gauss and rail guns, which already use similar ammunition. Reduce the class of piercing damage by one step (to a minimum of pi-) unless the gun is 20mm caliber or larger. Unavailable for hand grenades or mines. Ten times normal cost. LC1.”
His argument is that it should get the +1 per die as well as the armor divisor of (3). I looked up the stats for APDU, APDSDU, and APFSDSDU. APFSDSDU gets a damage modifier of x1.7 with an armor divisor of (2). So my question is what is a reasonable/balanced method for this? Do I keep the (3) leave damage alone, add +1 per die and keep damage, treat it as non-toxic APFSDSDU or go even bigger like x1.8 damage add armor divisor of (3), or…what I am leaning towards is adding an armor divisor of (3) but not reducing the pi+ to pi.
My idea behind that is making it TL10 and saying that the smart memory metal inside allows it to tumble when it hits flesh making it do listed piercing damage. That way there is a reason to shell out money for the bullets that offer an advantage over APDS and APFSDSDU.
What do you guys think? Also Douglas Cole, if you are out there, your opinion would be greatly appreciated…. you’ve been a big help in the past.
Nemesis357 is offline   Reply With Quote
 

Tags
firearms, guns, ultra-tech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:33 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.