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Old 11-29-2018, 09:46 AM   #10
TippetsTX
 
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Join Date: Sep 2018
Location: North Texas
Default Re: Communicating on Cidri

Quote:
Originally Posted by Shadekeep View Post
Finding fun consequences in the way rules are structured is cool, and can lead to some interesting game ideas. When it turns into trainspotting-style assburger's syndrome it just misses the point of the game.
Yeah, I agree that some of the extrapolations made around the logistics of gate travel and commerce, for example, have probably gotten a bit out-of-hand. I think that the '1 in 216' failure-rate for gates will only apply to PCs in my campaign and not to the whole scope of the environment at-large. Management of the network would quickly become unsustainable otherwise IMO.

I will also be limiting the existence of gates considerably in my campaign, I think.
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