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#9 |
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Join Date: Aug 2018
Location: Aerlith
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One further clarification to my earlier comments. When I say that exploits don't scale, I mean that what works for an individual does not necessarily work for a society as a whole. For example, a person might survive on Cidri as a thief, but if everyone was a thief then civilisation would collapse and most people would probably soon be starving or dead. Exploits are the same. An individual character might be able to get away with a loophole (player characters are special people in RPGs anyway), but that doesn't mean it scales up to the level of a civilisation.
I think if one wants to allow exploits and rule lawyering that's fine for them. But they should apply it across the board. NPCs should have tons of cheap wishes to call on just as players do. They should also be able to use the exploits just as much as players. And then see how enjoyable the game is. Finding fun consequences in the way rules are structured is cool, and can lead to some interesting game ideas. When it turns into trainspotting-style assburger's syndrome it just misses the point of the game. |
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