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Old 11-28-2018, 07:23 PM   #23
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Re: Communicating on Cidri

Quote:
Originally Posted by Shadekeep View Post
The game world of Cidri is an inefficient place where most people have scant options and must take the most basic and simplistic course of action, regardless of what options lie in the hands of the few and powerful. If there was some simple way of making things otherwise, it would have already happened. Either that or some shadowy cabal has a vested interest in keeping the world the way it is. Which could make for an interesting campaign setting.
Page 173: "Even villages may acquire temporary Gates after harvest, if there is a city in urgent need of their products. Once the
urgency is over, these Gates are not usually worth maintaining, but there will always be a few around."

And there is a very powerful group with a high priority need for free flows of commerce that's willing to buy off the local greedy rulers in order to keep the trade flowing. They're called the Wizard's Guild. (Get them drunk enough and they'll admit that their number one priority is that the spice must flow.) These are the guys who ensure that long distance travel on Cidri is quicker, cheaper and safer than on 21st Century Earth.
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Last edited by hcobb; 11-28-2018 at 07:29 PM.
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