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#1 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Ugh. Limitations that make abilities more effective are bad game design, though it wouldn't be the first time GURPS has done that. In any case, I would say in this case that affects magic is +80%.
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#2 | |
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Join Date: Aug 2018
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Quote:
This makes me wonder if the same applies for other forms of "limited". Would that mean that Crushing Attack (Irresistible Attack +300%) is stopped by DR (Crushing Only) without it needing to be Cosmic: Defensive or Hardened? |
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#3 | ||
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Quote:
So, by limiting the DR to Magic Only you're both increasing it's usefulness (can now affect magic) while simultaneously curtailing it's usefulness (cannot affect anything else). I agree that it should probably have been written as DR (Can Affect Magic, +XX%; Limited Magic Only, -(20+XX)%) so you can have some DR that only affects Magical attacks that DR normally interacts with. But that's not the GURPS we have. (Noting of course that as I just discovered elsewhere, Psionic Powers does require Malediction-Proof +50% for DR to able to interact with Malediction Psi powers - which is how I might rule in my games in the future. Maybe.) Side thoughts: Quote:
Yeah, I'm going to keep pursuing this (for hypothetical builds, and Dehydrate and Frostbite which are of vastly lesser relevance - the Character has really good HT and Resistant to Metabolic Hazards making those spells futile against her), but it's looking like this train of thought is moot for actual play. |
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| Tags |
| kromm explanation, limited |
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