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#9 |
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Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Some good advice here. Also bear in mind that in a mixed party of beginning characters, the Wizard is there more as support for the Heroes and needs to be protected carefully; he's is a useful tool for the party and can accomplish things the others cannot.
As has been said, DX is the most important attribute because a missed spellcast is a wasted turn and also wasted ST, so you want that to be high; at least 12, but better yet 13 or 14. ST 8 is fine, as he'all only be expected to cast one or two cheap spells in an encounter at this level. IQ can also be fairly low (IQ 10 is fine) as there are some good, cheap spells at the low levels. Some of my favourites: IQ 8: BLUR. (1+1) Boosts a Hero; makes them very hard to hit. Cast on the loincloth armoured barbarian with the big Axe who then goes on a killing spree! IMAGE. (1) Incredibly useful as a distraction, etc. IQ 9: FIRE. (1) A multitude of uses; blocks passages, scares animals, burns things! IQ 10: SHOCK SHIELD (2+1). THE vermin killer! Plus puts off anything thinking of grappling you. DAZZLE. (3) Wizard goes into room. Blinds all the foes. Heroes go in and clean up! |
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