Quote:
Originally Posted by Maz
These are all pretty good in my opnioin. Not too much but still add something new.
The only one I have a problem with is "Money Sense Mental". Thats just straight up Detect: Money. And should be priced like the full avantage it is.
It can be VERY effective to be able to tell if people carry a lot of money or not... let alone have the chance to know exactly how much.
Psychedelic Visionary Mental, Supernatural is a bit easy to abuse, so I might instead prefer it as a modifier to yourpower. But, then again, not really. I think its a very cool perk that can instantly add a lot of character to a PC or NPC.
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The mental, supernatural etc. aren't meant to be part of the perks' names, they were supposed to be type tags like the symbols in the rulebook but the tabs I was using as separators didn't work right.
Anyway. I think you're right that Money Sense as written is basically Detect (large amounts of money). My intent with it was that the character can intuit mundane clues that someone is wealthy - noticing things like that their suit is an expensive brand, etc. How should it be rewritten to make that more explicit?
Psychedelic Visionary is made with the same principle as the Drunken Fighting perk. It's a bit abusible, but it does require some set-up to use effectively and has its downsides. Perhaps it should be restricted to only work with hallucinations caused by regular old hallucinogenic drugs, to prevent abusive combos.