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Join Date: Aug 2004
Location: Pacheco, California
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Sometimes a hero has to interrupt the nine months of training and go out on an adventure. A hero can still use a spell he has put at least one skill point into, but he is very unlikely to succeed. Add one die for each skill point under three the hero has invested in that spell. For most spells this means a 5/DX roll for a one-skill point spell and a 4/DX roll for a two-skill point spell. (Spells that require more than three dice at the best of times add these additional dice of course.)
Of course this also applies to talents. A wizard who has only put one skill point into Chemist will roll five additional dice to identify chemical potions. (I.e. don't trust her to boil water.) Any character can have only one partially learned ability. If they switch and study something else they lose the partial points in the other ability.
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-HJC Last edited by hcobb; 11-23-2018 at 11:37 AM. |
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