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#1 |
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Join Date: Aug 2004
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I think you have Perk: Good at Thinking Up Perks.
I'm only going by a quick read, but for the most part, the suggestions seem to match fun ideas with appropriate effects for the cost. And I second the opinion "I love perks". The Power-Ups: Perks book is really fun; like a book of poor man's superpowers. Maybe this goes well with Quirk: Closed Valve? [semi-obscure (?) literary reference]
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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#2 |
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Join Date: Aug 2015
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#3 |
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Join Date: Nov 2015
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I like this list too. I do agree with the concern about Money detection. I also think that is full on Detect advantage.
I apparently have the Perfect Teeth perk in real life. My dental visits have always had the dentist tell me I'm wasting my money having them do anything. I just had a checkup after a decade and had almost no calc. I wouldn't do the Regrowth though. I don't think my whole teeth would regenerate, but many animals as mentioned have that. |
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| Tags |
| dual perk, perks |
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