Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 11-18-2018, 11:31 PM   #1
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Limitations on skills

Quote:
Originally Posted by FenrisLoki View Post
I am struggling to find exactly how to recreate a limitation for a character I have.

I want to have the character have Stealth, but only usable in a woodland setting. Specialization makes her better in woodlands and lowers the skill in non settings, but that isn't the effect I'm going for. Same with making a technique. I want it that she'd be rolling at default, as if she didn't have the skill at all, if she's not in the woods.

I saw Dr. Kromm's article in the Alternate GURPS article for turning skills into Advantages, but this seems to make such a skill extremely expensive. It just doesn't then feel like a limited skill use to me. It is almost an Accessibility limitation, but those aren't applied to skills.

Any ideas?
Just ask the GM if you can use an optional specialization for Stealth. Then specialize by terrain type. So Stealth (Woodlands) becomes an Easy skill.
__________________
My w23 Stuff
My Blog
GURPS Discord
My Discord

Latest GURPS Book: Meta-Tech
Latest TFT: Vile Vines

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 11-19-2018, 12:49 AM   #2
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Limitations on skills

Quote:
Originally Posted by Christopher R. Rice View Post
Just ask the GM if you can use an optional specialization for Stealth. Then specialize by terrain type. So Stealth (Woodlands) becomes an Easy skill.
Ahem:

Quote:
Originally Posted by FenrisLoki View Post
Specialization makes her better in woodlands and lowers the skill in non settings, but that isn't the effect I'm going for.

My Two Cents: Make a Talent, call it Woodland Ranger (or some such) and pile in some skills (Like Bow, Camouflage, Climbing, Survival (Woodlands), Stealth), then make it only cost like half as much as a standard Talent (in this case 3 per level) and only have it apply in the Woodlands. I'd allow for it to be bought up to level 6 or 8 (to more readily differentiate between Stealth (Everywhere) and Stealth (Woods)).

If you also take the Optional Specialty, yes you'll still have Stealth usable everywhere (but you have that at default anyway), but it'll be 6 higher when you're in the Woods (if you take 4 levels of the Talent).
evileeyore is offline   Reply With Quote
Old 11-19-2018, 04:51 AM   #3
coronatiger
 
Join Date: Apr 2018
Location: Trondheim, Norway
Default Re: Limitations on skills

My suggestion:
  1. Learn Stealth with optional speciality (Woodland), making it an Easy skill.
  2. Take this quirk: Regular Stealth can't use the default of Stealth (Woodland) -2.
__________________
You don't need to spend 100 CP on Status 5 [25] and Multimillionaire [75] to feel like a princess, when Delusion [-10] will do. Or, you can run so far away that Status and Wealth don't apply anymore...

Character sheet: Google Drive link (See this thread for details.)

Campaign logs: Chaotic Pioneering / Confessions of a Forked Tongue / A Doe Among Wolves
coronatiger is offline   Reply With Quote
Reply

Tags
limitations, skills


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:18 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.