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#18 |
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Join Date: Sep 2004
Location: Oldenburg, Germany
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Okay, I am hitting a bit of a tough spot on what advantages you should have for the Mark of Creation - which largely offers a variety of ways of creating inanimate objects. For which GURPS only has the "Create" advantage from GURPS Powers.
Maybe dip into the abilities under Matter Control from GURPS Powers?
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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| Tags |
| conversion, eberron, eberron gurps 4e, gurps eberron |
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