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Originally Posted by Skarg
Does your Stop Hit option refer to damage before or after armor?
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After. It is scored hits.
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Originally Posted by Skarg
I'm not sure why you want Immunity to Drop Weapon upgraded to Immunity to Break Weapon?
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The only case where ITBW exists at all is for Wizard's Staffs who get it at the same time as ITDW. And I don't want to unleash a sword with a Break Weapon enchantment.
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Originally Posted by Skarg
Or why you don't want a ST cost for Iron Flesh items.
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Just matching Stone Flesh above.
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Originally Posted by Skarg
The main missing thing I perceive, which you may just not have mentioned, is what you're doing to limit industrial Greater Wish farming.
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Limited attribute giveaway and redefined contests at top.
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Originally Posted by Skarg
Oh and there should probably be pro-rated effects of injury for figures of ST 8 or less, so e.g. it's possible to knock them down without knocking them unconscious or killing them, etc.
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I keep having this vision of a game where scale is a stat. I.e. a Giant has ST 10 and Scale 3.0 so you divide all normal scale attacks against them by three. That would be a very different game.