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Old 11-15-2018, 11:21 AM   #32
Skarg
 
Join Date: May 2015
Default Re: Munchkiny starting characters

Quote:
Originally Posted by hcobb View Post
I've covered all the loopholes I can think of (including two "club" talents). Anything else?

http://www.hcobb.com/tft/house_rules.html#Combat
Nice job!

This should probably be it's own thread.

I think I really like your HTH initiation replacement, though I'd have to playtest it.
Does your Stop Hit option refer to damage before or after armor?

I don't think your Fine Silver Weapons and Armor line is a change, unless you mean the wording of the "because" part?

The "Drain ST on creations" loophole plug is clever.

I think Giants probably do/should recover ST faster than humans, as a general rule, unless you want that flavor for them. I think fatigue (and damage) recovery should be proportional to ST, so a ST 50 dragon would recover 5 ST per 15 minutes' rest, and heal 5 damage per 2 days' recuperation.

I'm not sure why you want Immunity to Drop Weapon upgraded to Immunity to Break Weapon?

Or why you don't want a ST cost for Iron Flesh items.

The main missing thing I perceive, which you may just not have mentioned, is what you're doing to limit industrial Greater Wish farming.

Also I see nothing about the various issues with XP, such as costs for races with different base attribute totals, or how non-36+-point NPCs tend to learn talents without enough XP that they could gain several attribute points instead.

Oh and there should probably be pro-rated effects of injury for figures of ST 8 or less, so e.g. it's possible to knock them down without knocking them unconscious or killing them, etc.
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