|
|
|
#32 | |
|
Join Date: May 2015
|
Quote:
This should probably be it's own thread. I think I really like your HTH initiation replacement, though I'd have to playtest it. Does your Stop Hit option refer to damage before or after armor? I don't think your Fine Silver Weapons and Armor line is a change, unless you mean the wording of the "because" part? The "Drain ST on creations" loophole plug is clever. I think Giants probably do/should recover ST faster than humans, as a general rule, unless you want that flavor for them. I think fatigue (and damage) recovery should be proportional to ST, so a ST 50 dragon would recover 5 ST per 15 minutes' rest, and heal 5 damage per 2 days' recuperation. I'm not sure why you want Immunity to Drop Weapon upgraded to Immunity to Break Weapon? Or why you don't want a ST cost for Iron Flesh items. The main missing thing I perceive, which you may just not have mentioned, is what you're doing to limit industrial Greater Wish farming. Also I see nothing about the various issues with XP, such as costs for races with different base attribute totals, or how non-36+-point NPCs tend to learn talents without enough XP that they could gain several attribute points instead. Oh and there should probably be pro-rated effects of injury for figures of ST 8 or less, so e.g. it's possible to knock them down without knocking them unconscious or killing them, etc. |
|
|
|
|
|
|