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#1 | |
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Join Date: May 2015
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Quote:
To my mind the problem is not just balance, but that there are no countermeasures/defense, and no taking into account what the target's abilities are like. They're just out of action for 3 or more turns if the opponent makes their to-hit roll, whether they're ST 8 DX 8 and looking the other way, or ST 14 DX 16 and facing the lassoer with weapons ready. The missile-scale range penalties just add insult to injury. Bolas and whips have the same issue. Whips are in some ways worse, because although they have reach 5, they have NO penalties for range, nor for intervening figures. So if they stand behind allies, they can trip people from 3 to 5 hexes away while not being reachable themselves due to the figures in the way. |
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#2 | |
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Join Date: Aug 2004
Location: Pacheco, California
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Quote:
BTW: What kind of dominating sorceress wields a whip-staff?
__________________
-HJC |
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