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#17 | |||
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Join Date: Sep 2004
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Quote:
You implied that when you Afflict an advantage, you gain the ability to use it on the target, turning it on or off, for the duration of the affliction if you possessed the advantage. That would imply that rather than using Exo-Teleport to send someone once, that you could Exo-Port them for the duration instead. That's not how it works for Exo-Port, so it shouldn't follow that way for other Afflictions. As a guideline it should fit into one of these categories: - You afflict someone with an effect that lasts over time. You buy it with how it works, and when cast, that's what the target gets for the duration. No more, no less, no turning off and on, no modifying the effect after you use Affliction. You afflict shrink them, they shrink for the duration. You afflict shape-shift them, they shift for the duration (onset still being 10 seconds by default). You don't get to switch it on and off selectively, and being able to end it early in any way is an enhancement or advantage. - You get one use forced one use of an "active" ability on your target, choosing how it is used. Exo-Teleport, for example, lets you port someone to a place of your choosing once (not multiple times over a duration). Note that Flight grants the ability to move in a new way, but doesn't have anything to do with where you navigate so you can't mind control someone this way into flying into a building. Likewise, Extra Attack, Altered Time Rate, and Compartmentalized Mind shouldn't give you the ability to control the target either. That's Mind Control instead. A villain with the ability to afflict "innate attack w/area & emanation" can have fun turning heroes into a bomb once per time Afflicted - not for minutes at a time. (Just try it, that latter is horribly abusive.) - You can gift someone an ability under their control, such that they can use as if they purchased it for the duration. Quote:
If you think that's too much of a boon for afflicting shape-shifting, we can discuss that separately. There's quite a bit of broken stuff you can do with Affliction, and certainly not forcing the caster to buy a very limited ability to ignore/concentrate/ready a weaponized Affliction isn't the biggest issue. Quote:
If you are treating afflicted advantages as if you can turn it off and on remotely as part of afflicting, you're adding more use than I am by waiving a few turns of activation maneuvers. Last edited by naloth; 11-13-2018 at 04:34 PM. |
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| affliction, warp |
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