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#7 |
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Join Date: May 2015
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Yeah. Well, he could save his pennies for about two years to be able to afford his own lab. Then he'd have no lab rental expense, so making healing potion batches would make $195/week. Or, save pennies for one year plus living expenses for six months, then build his own lab during the next six months for $5000 - cuts the process by 6 months.
And you probably want some more savings or an insurance policy or something to cover potential lab explosions. And of course that's assuming I'm DX 15. If I'm a DX 15 master physicker, I'm probably really an adventurer and will be making potions for my own use on myself and my comrades, and making profit by looting and rewards or whatever. If I'm average DX, the wasted ingredient costs and risk of blowing myself up won't be worth it. Which suggests the market price is higher than $150 per potion. Which in our games, it often was, as most useful magic and so on was rare and had a competitive demand. |
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