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Old 11-09-2018, 10:29 AM   #1
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Enchanted Tattoo

A living subject's own skin can be put under any enchantment that doesn't require a specific base item or the solid ground. (I.e. you will need to enchant the higher level of slippery floor and forget about Pentagram or Staff. Though there are wizards who glue actual powerstones to their foreheads.)

The enchanter needs the Master Tattoo Artist mundane skill (3 skill points for heroes, but doubled to 6 for wizards of course) and each tattoo covers about the same area as the subject's handprint.

The subject's skin then counts as a magic item for Detect Magic, etc. and the rule of five applies. I.e. no more than five enchanted tattoos (double the cost for each additional tattoo) and no more than four other magic items.

Conceal only works if you cover up the tattoo with clothing.

Wishing for a +1 attribute boost puts a mark that is very distinctive from the tattoos the Wizard's Guild uses so be sure to ask to put it in an area that's easy to hide rather than your hand or forehead.
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