Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-08-2018, 08:46 AM   #1
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Economics of dwarven magic

The Light spell does no good as a grow light as it would take around a hundred of these per hex and each apprentice can only power 25 per day. Even if you rotate these around that's still two wizards per hex of agriculture.

Meal includes (non alcoholic?) drink, but do you subject the waste products to a Scour or grow mushrooms?

Does the water from a Magic Rainstorm stay around after the spell lapses?

Will combining Scrying (or Insubstantiality) and Dark Vision enable the dwarf to see inside rock and determine where to mine? Otherwise use Pathfinder.

Open Tunnel is much quicker than using hand tools, but please ensure that there are no gems or useful ores there first. Does enchanting a pick to increase damage also increase tunneling speed?

BTW: Does anybody else use the rock splinters spell from page 71 to exterminate hundreds of rats or bats at a time?
__________________
-HJC

Last edited by hcobb; 11-08-2018 at 08:50 AM.
hcobb is online now   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:14 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.