Quote:
Originally Posted by amenditman
I have them do it as a physical attack if that is possible, if not then use 1 fatigue to make it a magical attack. If they are defining their staff as a 'Harry Potter' type wand, then all attacks must be magical and cost 1 fatigue.
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I'm house ruling in some Potterisms to make the wand the perfect choice for the spell-heavy wizard to drop a thrown spell at range one from an unarmed start.
Speaking of which, what is the advantage of multiple levels of quick draw?