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Old 10-26-2018, 12:49 PM   #17
Skarg
 
Join Date: May 2015
Default Re: Fixing the Goblin loophole

Quote:
Originally Posted by larsdangly View Post
I don't see a compelling reason to impose limits other than those already implied by the character generation rules. The telling observation is how rarely people choose to make super extreme PC's. Anyone who has a crazy high value in one stat has two other equally important stats that are terrible. Plus the benefit to you of a high stat diminishes sharply above 14 or 15. Anyway, I have yet to see a player show up at the table with a super weird 'build'.
The benefit keeps going if the stat is IQ and you're a wizard, but it does make you probably not a good arena wizard, unless you team up with (or recruit) others including someone who will cast Aid on you.
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