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Old 10-24-2018, 05:37 AM   #11
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Re: Is anybody else making automated GM tools?

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Originally Posted by Skarg View Post
What do you mean by difficulty rating?
The combination of the selections on this page: http://www.hcobb.com/tft/squad.php

A city of a hostile race or a wilderness with a lot of expert monsters would be a higher difficulty rating for the party.
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Old 10-24-2018, 09:21 AM   #12
hcobb
 
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Default Re: Is anybody else making automated GM tools?

When I get done with this I'm tempted to make a wiki of house brand rulings, if I can find other people to agree with.
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Old 10-24-2018, 11:41 AM   #13
Skarg
 
Join Date: May 2015
Default Re: Is anybody else making automated GM tools?

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Originally Posted by hcobb View Post
The combination of the selections on this page: http://www.hcobb.com/tft/squad.php

A city of a hostile race or a wilderness with a lot of expert monsters would be a higher difficulty rating for the party.
Ah, so you're asking how we assess how dangerous each of the existing monsters is?

I use my play experience and understanding of the mechanics and what the monsters' stats and special rules are. I particularly consider their damage, armor, DX, special attacks and immunities, and then imagine how a combat with them will tend to go in whatever situation, particularly whether they're liable to stay standing long enough to hurt someone.

Giant scorpions seem wicked, but have a hard time hurting people in armor.

Practically all large monsters can be overwhelmed and destroyed if they can be subjected to multiple attacks - especially if they knock the monster down or lower its DX so much it will probably miss. Even the larger dragons are quite vulnerable unless they do something smart to avoid having that happen to them.

Typical low-end shadowwights are practically nuisance creatures. ...
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