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Old 10-16-2018, 06:48 AM   #1
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Throwing rocks

A thrown rock of the suitable size (easy enough for humans to find, less common for a giant sized boulder, but at least they've got a longer reach to grab them) does the same damage as a melee (not HTH) unskilled unarmed strike.

I.e. you do exactly the same damage hitting an adjacent figure with a rock as with your unskilled bare fist, just at -1 DX adjustment for range.

Thrown Weapons is the skill to use a sling, which gives +1 damage to the thrown rock. This is still a thrown weapon at -1 DX per hex, but at least you've got the +2 DX from thrown weapons. Thrown Weapons also enables the slinger to fire on the same turn he readies the pellet. Without it fire every other turn at -4DX.

A staff sling adds a further +1 damage, but fires only every other turn. (If the shooter doesn't have Thrown Weapons this is every third turn.) The staff can also be used as a light club for one less damage than a normal club.
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