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Originally Posted by Jack O'All Trades
I think you might be able to get away with a minimal modification- add "overwatch" as an action so that a character gets a chance to get a shot off against someone running around a corner in the next turn. Things like cover and bracing weapons and different stances are already in the rules, although often mentioned in passing. The main issue that comes to mind is that moving while crouched and transitioning between stances is probably a little less fluid than it should be.
Come to think of it, this should probably be able to overwatch in the rules as is. If I'm DX 12 with a crossbow sitting in a corner of a room watching a door and a DX 13 orc comes through through the door to shoot me, let alone stab me, I should probably be able to shoot first. GM would probably want to roleplay whether or not two figures can see each other and the effect of seeing something while moving, perhaps giving a -DX modifier to acting, although to a degree with proper 'blind movement' this would be mitigated as the DX 13 orc only gets a chance to shoot if he was going 1 hex at a time and manages to pick the right facing as he moves... hm... a lot to think about, and frustratingly so given that I haven't even done my "Chain Reaction/Tomorrow's War" reactive combat modification to Classic Traveller yet!
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Yes, quite - the devil is in the details! And the details make the difference between who dies and whether it feels like it made sense or not.
The initiative and movement system and 5-second turns with no "overwatch/opportunity fire" or interruption during movement are some of the main issues, as well as needing a GM to handle a lot more hidden movement, since one of the main ways to avoid getting shot is to not be seen.