Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-12-2018, 01:47 PM   #13
Skarg
 
Join Date: May 2015
Default Re: Flintlock guns

Quote:
Originally Posted by Jack O'All Trades View Post
I think you might be able to get away with a minimal modification- add "overwatch" as an action so that a character gets a chance to get a shot off against someone running around a corner in the next turn. Things like cover and bracing weapons and different stances are already in the rules, although often mentioned in passing. The main issue that comes to mind is that moving while crouched and transitioning between stances is probably a little less fluid than it should be.

Come to think of it, this should probably be able to overwatch in the rules as is. If I'm DX 12 with a crossbow sitting in a corner of a room watching a door and a DX 13 orc comes through through the door to shoot me, let alone stab me, I should probably be able to shoot first. GM would probably want to roleplay whether or not two figures can see each other and the effect of seeing something while moving, perhaps giving a -DX modifier to acting, although to a degree with proper 'blind movement' this would be mitigated as the DX 13 orc only gets a chance to shoot if he was going 1 hex at a time and manages to pick the right facing as he moves... hm... a lot to think about, and frustratingly so given that I haven't even done my "Chain Reaction/Tomorrow's War" reactive combat modification to Classic Traveller yet!
Yes, quite - the devil is in the details! And the details make the difference between who dies and whether it feels like it made sense or not.

The initiative and movement system and 5-second turns with no "overwatch/opportunity fire" or interruption during movement are some of the main issues, as well as needing a GM to handle a lot more hidden movement, since one of the main ways to avoid getting shot is to not be seen.
Skarg is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:01 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.