Re: Flintlock guns
When I see combat with modern (Late C19+) firearms in a movie or whatever, it tends to have a paradigm very different to that of canon TFT. Characters duck down behind cover, occasionally poking their head out to snap off a shot then pulling it back. If you want to move, you request covering fire. If someone has the drop on you you make no sudden motions.
I think if a modern RPG with firearm combat wants to emulate movies &c like this, then a modern firearms combat game needs to handle these sorts of paradigms. TFT would need some serious modification.
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