Quote:
Originally Posted by Skarg
Seems to me that being able to move 1/2 MA and also shoot a bow or crossbow removes the representation of how those weapons need some stability to use properly.
Letting them move 1/2 MA and fire also will create an effective retrograde tactic for them, where missile users with room to retreat can keep moving backwards at 1/2 MA while firing, greatly increasing their ability to slaughter non-missile users trying to close with them. Archers with MA 10 or 12 versus people in armor may be able to empty their quivers moving backwards and firing before armored foes can engage them.
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Ok. New note:
Shooters/Throwers can only move 1 hex in the next Movement Phase after shooting/throwing.
Movement Phase
+ Figures that acted in the previous turn may move no more than 1 hex.