Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-08-2018, 07:33 PM   #2
Skarg
 
Join Date: May 2015
Default Re: Stream-lined Combat Options

Interesting idea having the second half of movement be an action. I've never tried that.

It is sort of similar to how we actually played TFT after the first few sessions, in the sense that declaring options during movement may help to learn the system, but once you know the system, I think it's mainly a distraction, a source of confusion, and a waste of time, except in a very few exceptional situations UNLESS someone made the option list details into something that reduces option choices during the action phase.

It's also how pretty much all the published examples of play are done: People move, then people act.

i.e. our actual sequence of play, without simplifying anything:
  • Roll initiative & determine who moves first.
  • First Side Moves
  • Second Side Moves
  • Pole Weapon charge attacks in order of their adjDX
  • Other actions in order of their adjDX
  • Second Arrows
  • End of Turn effects

* Choice of action is limited only by how far the figure moved.
* Figures can react to being attacked by switching to Dodge/Defend if they have not acted yet.
* Figures who declared Defend or Dodge but didn't get attacked, can switch to attack at any time.
Skarg is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:06 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.