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#2 |
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Join Date: May 2015
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Interesting idea having the second half of movement be an action. I've never tried that.
It is sort of similar to how we actually played TFT after the first few sessions, in the sense that declaring options during movement may help to learn the system, but once you know the system, I think it's mainly a distraction, a source of confusion, and a waste of time, except in a very few exceptional situations UNLESS someone made the option list details into something that reduces option choices during the action phase. It's also how pretty much all the published examples of play are done: People move, then people act. i.e. our actual sequence of play, without simplifying anything:
* Choice of action is limited only by how far the figure moved. * Figures can react to being attacked by switching to Dodge/Defend if they have not acted yet. * Figures who declared Defend or Dodge but didn't get attacked, can switch to attack at any time. |
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