Re: Contests (Opposed Rolls)
Again, I think it's really valuable to appreciate the difference in the chances of "upset" results between counting auto-success/failure, or not, and learning to think about the situation represented and what is appropriate.
example: Gambling. Most games of chance retain more or less of a chance element no matter how different the skill levels are. In this case, I would at least allow auto-success failure at the usual thresholds, or likely even increase the odds of pure luck deciding the outcome of a simple game.
example: Arm wrestling. This is a pretty direct contest where there is very little that can happen to allow a much weaker person to defeat a much stronger one. Unless it is a very drunk and chaotic contest, ST 9 should not beat ST 18 even 8-9% of the time (as would be the case if you allow auto-success/failure to count). In this case I would not allow auto-success or failure to count, reducing the odds 9 beats 18 to under 1% (probably meaning the 18 was caught by surprise or slipped or something that should not happen often at all).
|