Quote:
Originally Posted by chrisbender
The way the OP describes is how GURPS handles contests. This is also how I would assume it works in TFT.
From GURPS Lite:
Each competitor attempts his success
roll. If one succeeds and the other fails, the
winner is obvious. If both succeed, the winner
is the one with the largest margin of
success; if both fail, the winner is the one
with the smallest margin of failure. A tie
means nobody won (in the examples above,
both fighters grabbed the weapon at once,
or the knives hit the same distance from the
bull’s-eye).
|
I came to quote the rest of the rule and suggest that you treat both contestants failing as a "tie" but this seems to be the most sensible thing to do.
Another alternative is handle contests with 2d6+stat+skill. Highest total wins.