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Join Date: Jan 2018
Location: Portland, Maine
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Quote:
During Character Creation, Perhaps start a figure partially knowing a Talent as they are learning it. (buy it at half cost, just put it in your beginning character IQ slot) You cannot use partially learned spells. You risk fouling it up if you use Talents partially learned. Do your normal Die Roll for that Talent.
Perhaps to keep Training Talents from become too common, boost up the up the crit-fail to 15 auto miss, 16 Drop Weapon, 17-18 Break Weapon or the talent's equivalent. A figure rolls more dice for unskilled roll. But since the figure is becoming 'skilled' in this talent, he rolls as if he knows the spell (with a bit more crit fail and no Crit Success. Joe says "I was this close..." as his charred hair smolders.) This gives your character some background, helps handle the problem some posters in other threads have about characters needing to be learning their Talents in advance, and it allows the character to give advice that is only partially learned (being obnoxious and perhaps faulty in doing so.) Or even have the GM goad the partially trained into using the half-learned talent because, sure I know how to drive a car... smash.
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- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com Last edited by JohnPaulB; 10-05-2018 at 11:37 PM. Reason: Add more data |
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| advantages, classes, experience points, heroes, wizards |
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