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#1 |
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Join Date: Sep 2018
Location: North Texas
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Interesting idea, but what is your problem statement? Are you trying to 'fix' something or simply creating a variant character creation mechanic?
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#2 |
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Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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The problem statement is that during character creation, points spent on IQ effectively get you 600 XP worth of "stuff" (e.g. 1 IQ plus 500 XP worth of talents or spells), while points spent on ST or DX effectively get you 100 XP worth of stuff (e.g. 1 ST or 1 DX), but that relationship breaks after character creation. From a cost benefit standpoint, there's no reason to have characters that aren't ST 8 DX 8 IQ 16, and invest all of your XP into ST or DX as needed, because you'll always be behind the curve on talents and spells.
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Chris Goodwin I've started a subreddit for discussion of INWO and Illuminati. Check it out! |
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#3 | |
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Join Date: Dec 2017
Location: behind you
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Quote:
New (human) characters start with ST8, DX8, IQ8 and 8 points to distrubute. New characters start with 10 points of talents/spells. After creation, talents/spells cost 500XP or more. |
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#4 |
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Join Date: Sep 2018
Location: North Texas
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OK, but your premise doesn't take into account the fact that ST and DX are arguably just as critical (if not moreso) even w/o the 'extra' benefit of being used to purchase talents. I believe that character survivability and martial effectiveness have just as much inherent weight as what you get from IQ.
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#5 | |
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Join Date: Dec 2017
Location: behind you
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Quote:
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#6 |
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Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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Either IQ is massively overvalued during character creation, and of normal value after (to the tune of 6 to 1 against ST or DX), or it's of normal value during and borderline worthless after.
A character with ST 8 DX 8 IQ 16 is effectively 800 XP + 800 XP + 1600 XP (IQ) + 8000 XP (talents/spells), for 11,200 XP, while a character with IQ 8 and the other 24 points in ST and DX is effectively 7,200 XP. That's a big difference. 4000 XP, or eight talent/spells worth! Edit: Or, the third option, is that talents are way too expensive, at 500 XP per. Maybe they should be less? Say, 100 XP per, bringing them on par with ST, DX, and IQ?
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Chris Goodwin I've started a subreddit for discussion of INWO and Illuminati. Check it out! Last edited by Chris Goodwin; 10-02-2018 at 07:48 PM. |
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#7 | |
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Join Date: Dec 2017
Location: behind you
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All characters start with 10 points of talents/spells. Done. IQ factors in no where except as a requirement of the talent/spell. |
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#8 | |
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Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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Quote:
But yours has the benefit of being a good bit simpler than mine, and the point values line up closer with the old school values.
__________________
Chris Goodwin I've started a subreddit for discussion of INWO and Illuminati. Check it out! |
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#9 | |
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Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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Quote:
If ST and DX are just as critical, why, during character creation, does each cost 100 XP, but IQ cost 600 XP? Or why is each point of ST or DX "only" worth 100 points, while each point of IQ is worth 600? The assumption, if we take the XP for attributes chart literally, is that at "34 points and below" every attribute point is worth 100 XP. Except that buying IQ after character creation doesn't give you the same benefit as it does during character creation. Why is 1 IQ worth 600 points during character creation, but 100 points after? Or, rather, why does it get you 600 points worth of value (e.g. +1 IQ and +1 talent/spell) but only 100 points worth after (+1 IQ)?
__________________
Chris Goodwin I've started a subreddit for discussion of INWO and Illuminati. Check it out! |
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#10 | |
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Join Date: Sep 2018
Location: North Texas
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Quote:
To me, it is the unintended consequence of the XP for talents rule. |
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