Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

Reply
 
Thread Tools Display Modes
Old 09-30-2018, 03:49 PM   #11
larsdangly
 
Join Date: Dec 2017
Default Re: wizards and the 'scholarly' talents

No, I was responding to the suggestion that wizards have some sort of 'meta' type on creation (nature wizard, etc.). I would not want to do that, and instead prefer that you individuate your wizards using talents. It is a separate question how much those talents should cost. I stand by the OP statement, that I find it more interesting when wizards have a bigger menu of relatively affordable talents.
larsdangly is offline   Reply With Quote
Old 09-30-2018, 04:04 PM   #12
Tenex
 
Join Date: Aug 2018
Default Re: wizards and the 'scholarly' talents

Yeah, OK, I agree on both points.
Tenex is offline   Reply With Quote
Old 09-30-2018, 07:00 PM   #13
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: wizards and the 'scholarly' talents

TFT basically has two lists of abilities: talents that are cheap for heroes but expensive for wizards, and spells that are cheap for wizards but expensive for heroes, with a small overlap. You're talking about expanding the overlap.

An issue here is that in some campaigns wizards might not be the scholarly type. Or some might be and some might not.

Chris Goodwin suggested a cleaner, more generic method: having multiple cheap lists and any character has some of them. So there might be lists for:
  • melee combat
  • ranged combat
  • woodsy outdoorsy stuff
  • scholar-like activities
  • spells (at least one)
  • everything the thieves' guild teaches
  • etc.

Then different characters have a mix of these cheap lists.
  • Magic and scholar makes a classic TFT wizard
  • Melee or ranged combat plus outdoorsy makes a ranger
  • Magic plus outdoorsy makes a druid
  • All lists makes a renaissance man, and in some campaigns this might be free
  • etc.

Some lists will probably cost more than others. Maybe some lists can be bought at a basic level, so a thief can learn basic combat abilities but fights at a DX negative not suffered by the fighter. I think this has some interesting possibilities.
David Bofinger is offline   Reply With Quote
Old 09-30-2018, 07:33 PM   #14
Tenex
 
Join Date: Aug 2018
Default Re: wizards and the 'scholarly' talents

Re: DB's post. It's so funny the way this is such an individualistic opinion thing. Gotta love TFT for being so amenable to house rules. I love the fact that SJG is so cool about this aspect that they have a sub-forum for it.

Dave, I think this goes too far. Now you are into the realm of making "classes" and I don't like going down that road.
Tenex is offline   Reply With Quote
Old 09-30-2018, 08:47 PM   #15
Chris Goodwin
 
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
Default Re: wizards and the 'scholarly' talents

To be fair to David, any flak over that post should properly be aimed at me. :)
__________________
Chris Goodwin

I've started a subreddit for discussion of INWO and Illuminati. Check it out!
Chris Goodwin is offline   Reply With Quote
Old 09-30-2018, 10:31 PM   #16
Flavius Marcellus
 
Join Date: Sep 2018
Default Re: wizards and the 'scholarly' talents

What about something as simple as: "Wizards pay twice the cost for any weapon or combat related talents but may purchase other talents at normal cost." ?
Flavius Marcellus is offline   Reply With Quote
Old 10-01-2018, 02:18 PM   #17
Skarg
 
Join Date: May 2015
Default Re: wizards and the 'scholarly' talents

Seems like the question remains "which talents should cost the same for wizards?"

And every player and possibly each wizard PC have a different answer.

My first ITL PC was a wizard who wanted both lightning and to carry a sword. He winced at the 4-point sword talent, but bit the bullet and took it. Then he winced at the cost of a silver sword... and eventually paid it.

But is the concept of a martial wizard who finds both swords and spells compelling any worse than a naturalist wizard or a thief wizard, and is a "traditional" literacy/languages/alchemy/math wizard any more reasonable than those? Maybe or maybe not - it's kind of subjective. (At least if we accept XP for talents, then we can do any of them without needing extra-high IQs.)

Another idea might be to be able to sacrifice some or all of the traditional crossover talents for others. e.g. my Wizard would've been happy to sacrifice easy learning of alchemy and math (if not so much literacy and languages) to be able to be able to learn sword for 2.

Or maybe be able to spend one talent point to have some talent or theme also be learnable normally by that wizard.

But again, if we don't care that much about technical costs, we can also just only have wizards take the talents they are into, and possibly let the GM grant leniency if we wants to to some characters whose concept is they are also into some other things.

So many ways it could be done...
Skarg is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:01 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.